Work with assets on the modeling workbench

There are multiple ways to open and work with assets on the workbench.

Procedure

  1. To create a new cube, dimension, process, or chore. click the appropriate asset on the Modeling tools list.
    modeling tools list

    You can also create new assets from the data tree. Right-click the appropriate node, then click Create asset_type. For example, Create cube, Create dimension, Create set, and so on. This list shows the paths to create all asset types available on the data tree, with bold text at the end of the path indicating the right-click selection.

    Cubes
    Cubes > Create Cube
    Rules
    Cubes> [Cube name] > Create business rules
    Dimensions and hierarchies
    Cubes > [Cube name] > Dimensions > [Dimension name] > Create hierarchy
    Dimensions > Create Dimension
    Dimensions > [Dimension name] > Create hierarchy
    Sets
    Cubes > [Cube name] > Dimensions > [Dimension name] > Create Set
    Cubes > [Cube name] > Dimensions > [Dimension name] > [Hierarchy name] > Create Set
    Dimensions > [Dimension name] > Create Set
    Dimensions > [Dimension name] > [Hierarchy name] > Sets > Create Set
    Dimensions > [Dimension name] > [Hierarchy name] > Create Set
    Processes
    Processes > Create Process
    Chores
    Chores > Create Chore
  2. To open and edit an existing asset, right-click the asset in the data tree, then click Edit asset_type. For example, Edit dimension, Edit process, Edit business rules, and so on.

    When you initially open or create an asset, the editor for the asset is inserted as a new tab on the active tabset within the workbench. However, you can move editors to new regions on the workbench to create an editing environment that suits your needs.

    Alternatively, you can drag and drop an exiting asset from the data tree directly onto the workbench. In this case, you can choose where to drop the asset.

    For details on using the modeling editors, see the related information links.